

This will make the coordinate system from the model work with Unity’s system.ģ.Click on “Export FBX” in the top right. To do that, while we’re still in Blender:Ģ.In the export window, enable “Apply Transform” by clicking on the checkbox.

Go to “Object > Set Origin > Origin to 3D Cursor”.

Select the new origin on the model by clicking where you want to place it.Select the “Cursor Tool” in the top left.Set all the axis scales (X, Y, Z) to zero 1,0.Set all the rotation axes (X, Y, Z) to 0°.With the model opened, in the right side-bar region, go to the “Transform” tab.Is very important to know if you are importing right, for make sure: Just keep in mind that, once imported, a native Blender file will change whenever the original is modified in Blender. With one model per file, importing the Blender file directly should be just fine. ** For multiple objects u have some different things to doįor multiple models in a single Blender file, it’s probably easier to export each one as an FBX file (like you already make it) and then import them one at a time.
